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Selfie : Sisters Of The Amniotic Lens Download No Survey





















































About This Game The endless, halcyon days of "Nauseous pines" summer of love are over, the travellers and minstrels, dreamers and drug dealers have gone. It is now 198X, you wake up in a very bad situation. You were the "Sisters of the amniotic lens" and now it's time to face what you did to the minds of the naive all those years ago.Turn off your mind, relax and float down stream, it IS dying Story driven non-game with space exploration elements dealing with the dangers of the radicalization of the vulnerable .Engage with other peoples deepest and darkest pleas in deep and meaningful retro-future play-by-mail mmo/social network.The most advanced fly A.I. of all time utilizing not only their random state but stable route calculating sense of smell."Mix tape" of music by the award winning No-wave/industrial and avant-folk siren Jarboe.Quantum physics, metaphysics and retro-future tech combine to immerse you in a nightmare world. Concept and story by the TIGA award nominated Dylan BarryFull suite of 198X teletext by award winning artist Dan Farrimond (ITAF, British Tate)Additional art and lucid dream exploration by Eye of sicGuest starring psychonaught sirens Neurosoup (Krystle Cole) Christina Martine and introducing Christine BrookesSpecial guest appearances by members of the Rail slave games community and Jarboe herself. 7aa9394dea Title: Selfie : Sisters of the Amniotic LensGenre: Adventure, Casual, Indie, Massively Multiplayer, SimulationDeveloper:Rail Slave GamesPublisher:KISS ltdRelease Date: 8 May, 2015 Selfie : Sisters Of The Amniotic Lens Download No Survey An antithesis of Facebook. Disturbing story frames a graphic-based social network. Instead of trying to represent yourself visually, entertain others and boost your ego by gaining their likes, in Selfie you reveal your inner thoughts anonymously without any ambition to gain popularity - and receive deep, honest reactions, that have real emotional value. A work of art.. I was really confused by the concept while playing the game, though after thinking about it for a week or so your imagination sort of starts to fill in gaps that were not blatantly explained. The longer you think about it the more rich the story and concept become. I played it on skype with a friend and I definitely recommend playing through with someone else, not only so you can figure out how to play but also so you can discuss the purpose of the game as you go. Unfortunately, the social aspect of the game did not work for me but I still truly enjoyed this game. It was unique, fascinating and rich with meaning.. Who knew? You login to Baphomet's facebook with flies!Really though, this game is deeply disturbing, thought provoking, funny, sad, profound and pretty damn creepy. A unique idea done in a great style.. This is the saddest game I've ever played. I appreciate other user's honesty, the 8th day is truly a lonely place that we all navigate. If you play this game please answer the first question truthfully.. We're all here in the same karass, aren't we?. Rail Slave is not very good at programming and he is not very good at art and he is not very good at making videogames that are fun. Selfie is not very good, but it is also brutal and depressing and uplifting and everything like that. Maybe by pure accident, RSG has managed to make the closest thing to actual art a videogame has ever been. When you fly around in space, you'll find bottles, each containing the deep fears and secrets of other players. People are incredibly, shockingly honest in these things. People with genuine, real problems that they put into a bottle in a budget art game for anyone to see and write back messages of encouragement, telling them it's OK to be afraid or to doubt god or to have been molested as a child. Of course, none of that really has anything to do with with RSG himself, because the things he was responsble for making are, as is traditional, janky as\u2665\u2665\u2665\u2665\u2665\u2665and probably not very good. But it is an incredible accomplishment nonetheless.. Firstly, if you play this game, explore the stars you see in the blackness with the white wire frame of the bodice models.This game is about opening your heart and pouring it's contents into a cold and perhaps uncaring void. Maybe a voice will reply, but only if you are honest. When you make your profile, write something about yourself that inspires dread, hate or disonance. It shall be what people remember you for.Don't be afraid.. Very boring fly catching simulator with some weird Christian babblings at the end.Not what I'd call a game and I feel I wasted my time with this one.. HINT (I almost stopped playing the game since I didn't know this):In the space realm, go out to the stars in the middle of nowhere, you will notice some of the stars getting closer - these are messages in bottles! Get close enough to shoot at them and you will be able to read them. This is what this game is all about!Anyway, wow, I'm incredibly impressed now that I've figured that part out... There are a few messages that are obviously not serious, but the majority of them seem to be real questions, real issues, real fears, real sorrows. This is an amazing project focused around humanity. It's quite fascinating really, and I can see it being very empowering to those who need it.---------------v--EDIT--v---------------This is truly an EXCELLENT idea. However, 1) it would be sooo much nicer if it was implemented smoother. Guide the player a little more - hint at them to explore the unknown so that they will come across the bottles.2) there would SO many more players, if the above were true, and also if it was easier to get around space, or at least, if things were closer together. It's hard to manouver around, and at times it almost doesn't feel worth it to reach out to that next bottle... though I really, really want to. Make it easier for us to reach the bottles, people need this.3) would it be possible to change the code so that we won't come across the same message multiple times? It requires quite a bit of effort to reach the bottle in general, and when it's the same message I've seen 4 or 5 times, it's quite the bummer..... Probably the most experimental title from Rail Slave Games, it's their take on asynchronous multiplayer. Trust your cursor if you can't figure out what to do next.Tab is also your friend. :)

 
 
 

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